Luke has worked as a professional electronic musician for the past 15 years.
He has appeared on over 50 releases on labels like Tigerbeat6, Don’t and Sneaker Social Club. He ran his own imprint, Bonus Round Records and toured extensively around the world, from the Berghain in Berlin, to Glastonbury UK.
Recently, Luke has worked with high profile companies like Ubisoft, HBO, ITV and MTV to provide audio for TV, game and advertisements.
Equally comfortable programming, playing guitar or keys, his Norwich-based studio has access to most standard western instruments, percussion instruments and a plethora of analogue synths, modular gear and drum machines.
‘Grow Up’ – Main Theme by Luke Sanger.
© Ubisoft Reflections
Patch Notes: Pressure Points CV through Disting running quantiser algorythm and into DPO OSC 1. René QCV out to DPO OSC 2. DPO OSC 1 Sine into Optomix, OSC 1 Tri into Moddemix. OSC 2 Final intoOptomix. Final wave shape and angle paramenters are modulated by Wogglebug to give movement. Tempi Provides clock divisions to Maths, Wogglebug …
Eventide should need no introduction, their digital reverbs are known as some of the best in the business. The SP2016 rack in the early 80’s, provided many of those super-clean shimmering time-based FX, synonymous with that era of audio production. Until recently, if you wanted to obtain one of their effect algorithms to use on …
Improvised set with Shakuhachi (Joseph Myoushin Sanger) and Make Noise Modular (Luke Sanger). Performing together as ‘Brotherhood of Sang’ for Plink Plonk 1st birthday event @ St. Georges Church, Norwich (4/8/17).
Bebop & Rocksteady (collab with Ben Pest)